Tag: Pendicraw

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  • 31 - Walthas' New SVU

    Walthas' New Special Victims Unit

    "Event Info":https://www.facebook.com/events/204279099940676/ _*Thanks Jen for the write up!*_ With the party rested and Aran cooking at the [[Silver Raven | Raven]], [[:ulrich | …

  • In for a penny, in for a pound.

    In for a Penny, in for a Pound

    "Event Info":https://www.facebook.com/events/251687795181222/ _*Thanks Bryce for the write up!*_
    [[File:606247 | class=media-item- …

  • Life is a Coin

    Life is a Coin

    "Event Info":https://www.facebook.com/events/1561265994168655/ _*Thanks Sharon for the write up!*_ The trap now behind us, we take a moment to regroup before facing the large, open room before us. [[: …

  • 34 - Report To Walthis

    Report to Walthas

    "Event Info":https://www.facebook.com/events/213029395758282/ _*Thanks Austin for the write up!*_ As the party breathes in the air of their accomplishments, they decided to leave with haste to report …

  • Theft on the High Seas

    Theft on the High Seas

    "Event Info":https://www.facebook.com/events/1784970165073578/ _*Thanks Julie for the write up!*_ From the hearth at the [[Hoof 'N' Mouth]], there is a soft glow lighting the room, the fire …

  • 36 - Missing Crates

    Missing Crates

    "Event Info":https://www.facebook.com/events/574827599371591/ _*Thanks Sean for the write up!*_ The revelations in the graveyard leave many of the party unsettled and unsure of what to do next. But, …

  • 36b - Tower Draconis

    Tower Draconis

    "Event Info":https://www.facebook.com/events/289164708132824/ _*Thanks Austin for the write up!*_ Ok so there were a few occurrences: - I have a tower and through the intervention of the statue, Hoskin …

  • 37 - The Fate of Captain Blackbeard

    The Fate of Captain Blackbeard

    "Event Info":https://www.facebook.com/events/574827599371591/ _*Thanks Jen for the write up!*_ [[:morwen | Morwen]] kept her promise to follow up with [[:jadel | Jadel]]. She informed …

  • 38 - Smuggler's Cove

    Smuggler's Cove

    "Event Info":https://www.facebook.com/events/1330317187000833/ _*Thanks Bryce for the write up!*_
    [[File:679753 | class=media-item-align-none | …

  • 39 - Dark Tidings, Mangled Friends

    Dark Tidings & Mangled Friends

    "Event Info":https://www.facebook.com/profile.php?id=100424100452497 _*Thanks Sean for the write up!*_ Following the battle [[:amalia | Amalia]], [[:morwen | Morwen]], [[:ulrich | Ulrich …

  • 40 - Friend turned Foe

    Friend Turned Foe

    "Event Info":https://www.facebook.com/events/652858721583921 _*Thanks Austin for the write up!*_ Our setting is The [[Silver Raven | Silver Raven]], but the state is confusion. With most of the party …

  • 1 - A Dwarf in Need

    A Dwarf in Need

    "Event Info":https://www.facebook.com/events/214223975274308/ _Introduction_ While browsing the lively marketplace, the crowd’s attention seems to be drawn to the well in the center of the square. The …

  • 0 - Prologue

    The Island of Morwindl

    _You find yourselves in the kingdom of Morwindl; a rather large kingdom, made governable simply because it is resides on a large island of the same name. Near the center of the island, sitting on …

  • 2 - Pursuing the Doll

    Pursuing the Doll

    "Event Info":https://www.facebook.com/events/170965472963372/ _Introduction_ After restocking your supplies, the plump innkeeper, [[:batrim | Batrim]], feeds you a hearty meal, and [[Wayfarer's Rest …

  • 3 - Open for Business

    Open for Business

    "Event Info":https://www.facebook.com/events/284823414892620/ _Introduction_ After two long months of hard physical training with [[:duncan | Duncan Rillash]] and the city guard, you can see the …

  • 4 - To Grandmother's House We Go

    To Grandmother's House We Go

    "Event Info":https://www.facebook.com/events/264365683628291 _Introduction_ Four months pass, you return from a day at the library or training yard, depending, to the [[Wayfarer's Rest | …

  • 5 - A Demon Confronted

    A Demon Confronted

    "Event Info":https://www.facebook.com/events/347447915270157/ The group huddles around their small campfire near the cleansed statue, discussing the day's mishaps. They seem reluctant to bring up the …

  • 6 - Cleansing the Tower

    Cleansing the Tower

    "Event Info":https://www.facebook.com/events/262065150554631 "Audio":http://www.bortas.net/storage/d&d/5%20session%201.mp3 _Tortured Bodies, Tortured Minds_ You awake from the deep sleep, …

  • 7 - Atoning for Sins

    Atoning for Sins

    "Event Info":https://www.facebook.com/events/378781888826434 "Audio":http://www.bortas.net/storage/d&d/5%20session%202.mp3 Standing over the slain succubi, you assessed your wounds. Our robed friends …

  • 8 - Searching for the Summoner

    Searching for the Summoner

    "Event Info":https://www.facebook.com/events/402488186437578 _Pure as a Newborn_ You awaken in the sacred pool of Pelor. Your body floats aimlessly, your head remains on the same resting …

  • 9 - Courage Under Fire

    Courage Under Fire

    "Event Info":https://www.facebook.com/events/443775832312317 *Audio:* "Exploring the evil temple, fighting Bremen":http://www.bortas.net/storage/d&d/6%20Bremen.mp3 [[:ulrich | Ulrich]], [[:morwen | …

  • 10 - The Beleagured Village

    Massive army fight, this single 'encounter' took the entire night. Unfortunately, the city was a total loss and was burned to the ground, but not before most of the citizens scattered. [[File:541164 | class=media-item-align-none | Adventure_10.jpg]] …

  • 11 - Finding a New Home

    * In the mountains, bested a stone golem, raided his treasure. * In the plains, beat two mummies, but were sickened. * Orcish night raid on party, killed one of Tassadar's followers. * Navigated a confusing swamp, encountered a Hydra. Finally beat …

  • 12 - The Wonders of a New City

    The Wonders of a New City

    "Event Info":https://www.facebook.com/events/501129526585213 *_Thanks to Austin for doing the write up!_* Finally arriving at the [[Citadel of Udkig | Citadel of Udkig]], the party finds …

  • 13 - The Missing Apothecary

    The Missing Apothecary

    "Event Info":https://www.facebook.com/events/127730327421643 *_Thanks Jen for doing the write up!_* Our adventure begins at the [[The Wicker Goat | Wicker Goat]] where most of the party has gone …

  • 14 - The Hidden Cave

    The Hidden Cave

    "Event Info":https://www.facebook.com/events/646144878737094/ *_Thanks Austin for the write up!_* Morning came and passed and soon the afternoon was upon the world. After a long night of drink and …

  • 15 - The Fate of a Comrade

    The Fate of a Comrade

    "Event Info":https://www.facebook.com/events/172821406232326/ *_Thanks Brandon for the write up!_* Ulric and Komek emerge from the shack at the cliff side as Shandrela, Morwen and Rad'v drag …

  • 16 - In Search of the Black Market

    In Search of the Black Market

    "Event Info":https://www.facebook.com/events/184317778408990 _*Thanks Sean for the notes*_ The party presses forward, past the caves where the creatures emerged from the walls and …

  • 17 - A Surprise Prisoner

    A Surprise Prisoner

    "Event Info":https://www.facebook.com/events/427813347347097/ *_Thanks Jen for the adventure write up!_* Our adventure begins with the party picking over the corpse of the dread dragon. [[:komek | …

  • 18 - The Missing Sister

    The Missing Sister

    "Event Info":https://www.facebook.com/events/1399288086993724 _*Thanks Jen for the adventure write up!*_ The party rests for the evening in the room. Morwen and Ulrich take rest in front of the …

  • 19 - Watchful Eyes

    Watchful Eyes

    "Event Info":https://www.facebook.com/events/826820070666460 *_Thanks Jen for the write up!_* With the whole party back together it was decided that Elaria, Jadel, Kasier and Willem would head back to …

  • 20 - A New Friend

    A New Friend

    "Event Info":https://www.facebook.com/events/615365928543869 *_Thanks Jen for the write up!_* Everyone is in town. A week has passed since they got back from the sewers. [[:morwen | Morwen]] sets out to …

  • 21 - Departing the Citadel

    Departing the Citadel

    "Event Info":https://www.facebook.com/events/673001629415792 *_Thanks Jen for the write up!_* The party prepares to leave for [[Ornthalas | Ornthalas]]. Morwen heads over to the [[Silver Raven | …

  • 22 - The Dusty Road to Ornthalas

    The Dusty Road to Ornthalas

    "Event Info":https://www.facebook.com/events/649957088431333 *_Thanks Jen for the write up!_* ... [[:morwen | Morwen]] pulls out her sword and starts to loosen the dirt around the tree to …

  • 23 - The Ruins of Ornthalas

    The Ruins of Ornthalas

    "Event Info":https://www.facebook.com/events/163084240528636/ *_Thanks Austin for the write up!_* As the sun sets our party stands on the edge of the ruined Elven city of [[Ornthalas | Ornthalas …

  • 24 - The Vampire Menace

    The Vampire Menace

    "Event Info":https://www.facebook.com/events/1666449300249013 *Thanks _Jen_ for the session notes!* As the evening winds down the adventurers seek shelter. [[:tobias | Tobias]] returns from …

  • 25 - The Cleansing of Ornthalas

    The Cleansing of Ornthalas

    "Event Info":https://www.facebook.com/events/1573130262936985/ _*Thanks Jen for the notes!*_ ...the adventurers decide to make their way to the library. Because it is daylight they hear some …

  • 26 - Pursuing the Beast

    Pursuing the Beast

    "Event Info":https://www.facebook.com/events/1632316603721833/ _*Thanks Jen for the notes!*_ The adventurers discuss what they should do with the treasures they find. Some trades occur gifting or …

  • A Threat Removed

    A Threat Removed

    "Event Info":https://www.facebook.com/events/1632316603721833/ _*Thanks Bryce for the notes!*_ The adventurers leave the basement of the [[Andrigal Mansion | Andrigal Mansion]] to recuperate and think …

  • 28 - A Plague Threatened

    Plague on the Horizon

    "Event Info":https://www.facebook.com/events/1031406596880406/ _*Thanks Austin for the write up!*_ [[:lindy | Lindy]], [[:tobias | Tobias]], [[:morwen | Morwen]] and [[:amalia | Amalia]] search …

  • 29 -

    Accursed Food

    "Event Info":https://www.facebook.com/events/1140590962619143/ _*Thanks Sharon for the write up!*_ The next morning, Aran and Ulric meet first, at the Silver Raven. Ulric, knowing that Aran is an …

  • 30 - The Lilybrook Affair

    The Lilybrook Affair

    "Event Info":https://www.facebook.com/events/543870709120531/ _*Thanks Julie for the write up!*_ With the consent of the Lord Mayor, Lindy and Ulrich have searched a multitude of food trays in …

  • Home Page

    h1. Morwindl - Rising Tide In Season One of Morwindl, [[Morwindl - Season One | Darkness Fell]], and our old heroes vanquished the evil sorcerer, [[:ulrich | Ulrich Draconis]], and stopped Vecna from draining all magic from the world. All was not well, …

  • Main Page

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    Ryndanhaven

    Our campaign began here, in the crowded marketplace. It is here our adventurers find themselves, unlock their abilities, discover who they are meant to become. Near the center of the island kingdom, sitting on a crossroads is Ryndanhaven. The town lies …

  • Ironforge

    Owned and operated by the dwarf [[:hendel | Hendel]], the Ironforge is a simple shop, providing everything from basic weapons and armor, to farm tools and implements. Our adventuring party has made a permanent friend in the shopkeeper for the rescue …

  • Wayfarer's Rest

    The Wayfarer's Rest was a worn but well-kept inn of good repute near the marketplace of Ryndanhaven. The kindly keeper, [[:batrim | Batrim Kroejer]], and his daughters [[:emileanna | Emileanna]] and [[:kathryn | Kathryn]] keep the inn running smoothly. …

  • Citadel of Udkig

    _Small city: conventional; AL LN (ruled by [[Citadel Council | a council]]);10,000gp lmiit; Assets 1,000,000gp; Population 6,850; Mixed (human 80%, halfling 5%, half-elf 5%, gnome 3%, elf 3%, dwarf 2%, half-orc 1%, other 1%)_

    In the north west …

  • The Wicker Goat

    One of the oldest buildings in [[Citadel of Udkig | the Citadel of Udkig]], this ramshackle building is certainly the oldest tavern. Over the main entrance is a drooping wicker goat, its belly long since fallen into disrepair and allowing a family of …

  • Tweeregar

    On the far west coast of Morwindl, Tweeregar lies west of [[Ryndanhaven | Ryndanhaven]], and south of the [[Citadel of Udkig | Citadel of Udkig]] and the Eldur Mountains. Nestled between two rivers on the coast of a large bay, its size and easy access to …

  • Mountains of Escindia

    Dividing the island into two halves, the Mountains of Escindia are an obstacle to be reckoned with. This large range has some vast peaks, including a dormant volcano, a mountain with a road spiraling to its top ([[The Prickly Peak]]), the [[Tower of …

  • Eldur Mountains

    In the north west of the island, just south of the [[Citadel of Udkig | Citadel of Udkig]] but significantly north of [[Tweeregar]], the Eldur Mountains arise from the plains, driven higher by volcanic activity. Within this range rises the only active …

  • Gulps from Gholein

    [[:lysander | Lysander's]] business that was originally based in [[Tweeregar | Tweeregar]]. At the parties' (and his old friend's) request, he picked up his business to move to [[Ryndanhaven | Ryndanhaven]]. Along the way, he was attacked, and the party …

  • Alta Mountains

    These mountains on the northern most portion of mainland wrap around the city of [[Antiek]], rising from the [[Badlands of Pustny]] and sinking north into the [[Strait of Maith]]. The tallest known peaks are found here.

    Plains of Landgut

    Above the [[Mountains of Escindia | Mountains of Escindia]], these plains dominate the northern portion of the island. The soil here is black and rich, the area is the breadbasket for the entire island, and some of the nearby mainland as well.

  • Crion Moor

    Just south of [[Tweeregar | Tweeregar]], between the [[Mountains of Escindia | Mountains of Escindia]] and the ocean lies the Moor. Often wet and cold, sometimes swampy, this area is never easy to navigate.

    Strait of Maith

    This large body of water separates the island of Morwindl from the mainland in the south. The [[Bridges of Maith | Bridges of Maith]] cross the straight in the west, and there are rumors of an illicit shuttle activity in the east.

    < …

  • Silva Wood

    On the northern-most portion of the island, this ancient forest separates the small towns of [[Granwald]] and [[Ostenbaas]]. Tall and silent, these trees are said to know many a secret. Small villages of elves are scattered throughout the would, but they …

  • Badlands of Pustny

    This vast wilderness on the mainland creeps in on the fertile lands near the sea. Said to be unsurvivable - if you don't succumb to the elements you will live to be dinner for something larger. No one living has a memory as to what, if anything, lies on …

  • Geweldig Mesto

    The largest city on the island, Geweldig Mesto has long been the center for trade and politics. Surrounded by the [[Mountains of Escindia | Mountains of Escindia]], the capital city lies on a large protected bay off the [[Strait of Maith | Strait of Maith …

  • Granwald

    On the north shore of the island, and the west edge of the [[Silva Wood | Silva Wood]] lies Granwald. A large village, it harvests its living from the sea, the nearby woods, and to a lesser extent the farms on the [[Plains of Landgut | Plains of Landgut …

  • Ostenbaas

    On the northern coast of the island, east of the [[Silva Wood | Silva Wood]] lies Ostenbaas. A fishing and logging village, it is small enough to not be bothered by pirates, usually. * Notable NPCs: ** unknown * Notable Businesses: ** unknown < …

  • Mondstroom

    A small village in the north east edge of Morwindl, Mondstroom inhabitants fish the sea or harvest farms on [[Plains of Landgut | the plains]].

    *» Hometown ▾*
    • _none_
  • Oosterville

    This tiny village on the far east of the island struggles to survive, with pirate activity and lack of available farmland. There is a small amount of fishing, and rumors of an illicit shuttle service to the mainland.

  • Porta Ponte

    The south west foothills of the [[Mountains of Escindia | Mountains of Escindia]] point to the fortress of Porta Ponte. It squats over the island side of the [[Bridges of Maith]]. It serves to monitor traffic in and out, and keep the beasts of the …

  • Schattenberg

    On a small stretch of flat-lands between the [[Mountains of Escindia | Mountains of Escindia]] and the [[Strait of Maith | Strait of Maith]], this small village tills a living from the soil. Called the "Island's Orchards" by the common folk of the kingdom …

  • Antiek

    This ancient slaver city has been burnt and rebuilt more times than even its inhabitants know, so frequent are slave revolts. Resting on a protected bay of the [[Strait of Maith | Strait of Maith]], it is well positioned and thus rebuilt every time. …

  • Bordo Pustny

    Across [[Bridges of Maith | the bridges]] from [[Porta Ponte | Porta Ponte]] springs up Bordo Pustny. Originally formed by those banished from the island, it was a cautious attempt to reclaim [[Badlands of Pustny | the badlands]]. Centuries have passed, …

  • Obstgarten

    Despite encroaching horrors from the [[Badlands of Pustny | Badlands of Pustny]], the rich soil turns a tidy profit for the brave souls here.

    *» Hometown ▾*
    • _none_
  • Perzikton

    Little more than fortified cliffs surrounding a hot springs, these hardy inhabitants fight for control of their watersupply, and take their food from the sea.

    *» Hometown ▾*
  • Pieni

    Resting over a river and protected by mountains, the men calling themselves 'Free Men' that live here are trying to create a better life, free from the terrors of [[Badlands of Pustny | the badlands]].

    Bridges of Maith

    Twin bridges between [[Porta Ponte | Porta Ponte]] and [[Bordo Pustny | Bordo Pustny]], with a small neutral island in between them. Crossing the [[Strait of Maith | Strait of Maith]], the bridges have stood longer than anyone remembers, or has recorded. …

  • Grandwyrm Mountain

    The only active volcano on the island, located in the middle of the [[Eldur Mountains | Eldur Mountains]]. Somewhere down the foothills lies the village of [[Ornthalas | Ornthalas]]. Grandwyrm can often be seen smoking slightly, and occasionally bleeds …

  • Tower of Konark

    Located in the South West of the [[Mountains of Escindia | Mountains of Escindia]], this tower provides a commanding view of terrain around it; across [[Crion Moor | the moor]] to [[Tweeregar | Tweeregar]], and south through the foothills to [[Bridges of …

  • The Black Market

    Hints, whispers - either the citizens didn't know anything, or they weren't talking. Undeterred, [[:ulrich | Ulrich]] made it a point to locate this mysterious place - if it even existed. And so began a series of adventures, where the party delved deep …

  • Silver Raven

    Much of the facade and tiled roof of this marble building is coated with silver paint. Silver embellishments, often in the shape of ravens, adorn the structure, and an exquisite silver statuette of a raven perches on a silver bar above the main entrance. …

  • Citadel Jail

    A person who gets arrested almost certainly ends up here. Crimes in the Citadel are punished by incarceration, and the size of the jail is more than up to the task. The upper level of the dungeon is reserved for short sentences and minor criminals, the …

  • Curio Shop

    Owned by [[:misha | Misha Larakti]], this shop always seems to be surrounded by curious smells, and an inordinate number of crows lurk on its eaves and gutters. A sign above the door depicts a quasit breaking a wand over a horned skull, and an evil spirit …

  • Blue Frog Brewery

    Owned by [[:ryan-kirtap | Ryan Kirtap]], this long stone building radiates the distinctive smell of fermenting alcohol. A highly detailed sign depicting a happily drunk blue frog dancing around an empty mug hangs over the front door, his equally blue …

  • Temple of Boccob

    Until very recently, this site was the location of the Citadel's underfunded library. A few years ago, a local adventuring cleric of Boccob bought the library and had it torn down and rebuilt as a temple devoted to his deity. Today, the Temple of Boccob …

  • Player Karma Points

    [[PKP Totals]]

    This section is about drawing, you the player, into helping me create the world we share. I need your help to make things go smoothly, and when things go smoothly, we all have a better time. That said, here are some …

  • Geography

    Original human explorers of the Island found it broad and beautiful, with small inhabitants of elves in the most remote of locations. They named many features of the island somewhat ostentatiously. |

    [[Mountains of Escindia …

  • Landmarks

    Certain places are frequently mentioned by inhabitants, as a useful way to describe the terrain and for wayfinding. Though our heroes may not have visited each place, they have heard of them in passing. |

    [[Tower of Konark]]
  • Cities

    h3. Island: ||| |

    [[Citadel of Udkig]]
    | Fortified city in the northwest of the island. The …

  • Con System

    NPCs in this world will consider our heroes in 5 basic ways. Based on the NPCs' own personality, they may start shifted from neutral one step. ||| |Enemy | this NPC views you as kill on sight. Smarter NPCs may wait for backup or the right moment …

  • Warden of Ryndanhaven

    Renowned as a person with the town's best interests at heart. Players choosing to follow the path of the Warden have already demonstrated their desire in a stable, productive community. Furthering their adventuring careers as Wardens gains them notoriety …

  • Red Tails

    For many years, the Red Tails were a simple band of smugglers, moving goods from this place to that, trying to turn it into a profit. Their network covered virtually every city of Morwindl, with some serious connections off island. Then something terrible …

  • Ornthalas

    In the north west of the island, Ornthalas lies nestled in the [[Eldur Mountains]]. A small village of approximately 180 souls, mostly elven. While not generally well known, among students of history and the arcane, Ornthalas is somewhat reknown for its …

  • Cathedral of Kord

    An 8-foot-high stone wall surrounds this stone building. The roofs are tiled in blood-red slate shingles, and the sides of the towering structure consist of massive pillars carved to resemble various styles of fighting men and women, each armed with a …

  • Citadel Sendings

    To send messages to distant locations, one visits Citadel Sendings. The services offered in this brick building vary greatly, from simple letter delivery to sending spells. Sendings does not ship cargo or other physical objects overseas, but it does …

  • Hoof 'N' Mouth

    This new building somehow manages to look run-down and decrepit. A sign above the door shows a grossly exaggerated satyr with one of his hoofed feet jammed into his mouth and an expression of shock and worry on his face. This is the Citadel's newest …

  • Drunken Urchin

    This seedy-looking, run-down building houses a popular tavern that caters mostly to fishers and traveling merchants from the nearby marketplace. Despite its tired appearance, the tavern is actually one of the busiest in town. The Drunken Urchin is …

  • Lilybrook Orphanage

    This large, gothic-styled house seems a bit out of place next to the humble and serviceable Citadel architecture nearby. One of the first buildings constructed in town, the orphanage was once the holding of the Lassiter family. When the Citadel's nobility …

  • Dancing Dryad

    Part game hall, part tavern, part inn, and part brothel, the Dancing Dryad is one of the most notorious buildings in all the Citadel. Owned by [[:oslor-pendicraw | Oslor Pendicraw]], it presents a flashy facade, one that seems a bit out of place this …

  • Flounder Pounder

    Run by a shifty-eyed, middle-aged human by the name of [[:ned-shakeshaft | Ned Shakeshaft]]. Half of this seedy-looking tavern is built on stilts out over the waters of the harbor, while the other half rests firmly on the ground. A sign above the shaky …

  • Cathedral of Pelor

    This impressive cathedral towers over the neighboring buildings, and indeed it might be the tallest structure in the Citadel. It certainly presents one of the more impressive landmarks. The white stone walls of the cathedral rise nearly 100 feet into the …

  • The Anvil

    Half of this stone building is open to the air, exposing no fewer than a dozen well-equipped forges to observation by passersby on the nearby roads. A sign bearing the image of an anvil and the words “Guildhall of Smiths” hangs from a post at the street …

  • Citadel Cemetery

    A wrought iron fence, its top adorned with a stylized pattern of leaves, surrounds a large section of the city. Within, rows of tombstones line winding paths between three low hills, atop which ornate stone crypts stand. Citadel Cemetery is well …

  • House Rules

    I believe in transparent communication, and as such, I want you to be able to see the rules that we live by, that may be different from what you are used to. * *Critical Failure* - when making a skill check, a natural 1 does not automatically mean …

  • Timeline

    Upon crowning their first king, the inhabitants of the island renamed their calendar as the "New Florus Calendar" (NF), and everything prior to that "pre-Morwindl" (PM).

  • Assassins Guild

    One night 6 months ago, the [[Thieves Guild | Thieves Guild]] struck and dropped the entire roster of the guild. In that same night, [[:morwen-the-merciless | Morwen the Merciless]] doubled her income. p((((. _"Hahaha, Assassin Guilds don't really …

  • Market

    This long strip of open land is the Citadel's primary marketplace. Most merchants in town can't afford a storefront, so they rent spaces and tents here from the [[Merchant's Guild]] to play their trades. People looking for food, supplies and other …

  • Andrigal Mansion

    This might once have been a proud, impressive mansion, but its days of glory are far gone. The building is run-down, with sagging roofs, boarded-up windows, peeling paint, and wretchedly overgrown grounds. Rust and moss are the rule here. A pitted, badly …

  • Radric's General Store

    One of the oldest buildings in the Citadel, this large structure has been repaired countless times by countless owners, yet it remains it its very core a general store. Simple weapons, tools, adventuring gear, skill kits, clothing, food, drink even gear …

  • Citadel Playhouse

    This grandiose theater stands nearly three stories tall. Its facade features intricate carvings of famous characters from nearly a dozen well-known plays and operas (most of which the average working-class citizen of the Citadel would be hard pressed to …

  • Citadel Council

    The [[Citadel of Udkig | Citadel of Udkig]] is run by a council of six elected individuals. The council meets in the town hall at the start of every month, at which time the vote on issues and new laws and hear public grievances. In order for a motion or …

  • Citadel Barracks

    This grim foreboding structure looms atop a low hill, surrounding by a 15-foot-high stone fence topped with a menacing tangle of iron spikes and blades. The above-ground portion of the keep contains the armory and barracks for the city watch, as well as …

  • Temple of Fharlanghn

    This unassuming wooden structure seems somewhat out of place next to the two nearby walled compounds that surround extravagant cathedrals. Boot the wooden temple maintains a powerful and quiet dignity that might exceed the conspicuous display of wealth …

  • Shrine of Obad-Hai

    This serene wooden building located in [[Frog Park]] is generally quiet and calm, receiving mild-mannered and introverted visors in addition to worshipers of Obad-Hai. Of the recognized religious buildings of the Citadel, this shrine is the most …

  • Marshgate Bridge

    Marshgate Bridge is a covered bridge made of stone with a slate-shingle roof. Its walls are carved with reptilian gargoyles, and a short watchtower at the east end affords an excellent view of the swamps to the South. The interior of the bridge is lined …

  • The School of Blades

    This walled compounded houses a large, one-story structure of wood that surrounds an open courtyard. The gates to this compound are generally closed and guarded, though that's more for show than anything else. The is the infamous School of Blades, a …

  • Oak Island

    This sizable island juts from the surrounding water. Nearly 250 feet high, it reaches roughly the same elevation as the Citadel Highlands at their highest point. Oak and a few fir trees crowd the island; hawks and eagles nest in the branches, and small …

  • Oak Island Keep

    This small, squat stone keep is abandoned. At one point in the Citadel's past, the [[Citadel Council | town council]] kept a small garrison of guards here, with plans to turn the island into a naval base. The plans were scrapped when a [[Oak Island | …

  • Standing Stones

    Two massive obelisks capped by a stone menhir overlook the ocean here. The [[Oak Island | druids of Oak Island]] find this place to be the most holy on the isle and perform their rituals and religious ceremonies here. At sunrise and sunset, the view from …

  • Citadel Beacon

    The towering beacon on [[Oak Island | Oak Island]] is made of blue marble. The lighthouse itself is about 100 feet tall, its beacon a number of flames sent in a massive lens. A small building adjoins the base of the tower, in which the druids bunk on …

  • The Lizard's Boat

    An intricate sign built to resemble a sailing ship that has caught on fire hangs above the main entrance to this tavern and inn. A half-dozen small lizards perch atop the sign. The lizards have learned that the tiny continual flames that appear to burn …

  • Whitecap Shipping

    This long building controls the majority of import and trad that comes through the Citadel. All merchant ships must sign in their cargo here before they can offload or sell their goods in the market. Whitecap Shipping also controls much of the land-based …

  • Fishmongers

    The largest business in the [[Citadel of Udkig | Citadel]] is fishing, and the locals eat mostly seafood. This thriving industry is centered in the north west section of the city, operating out of seven large warehouses where fishers sell their catch to …

  • Timertikos House

    One of the most impressive buildings on the entire hillside, this sprawling mansion has a carved facade and features numerous topiaries of fantastic animals on its grounds. The coat of arms over the gate depicts a winged helmet above a pair of crossed …

  • Bakers' Guildhall

    Each morning, crowds gather around this red brick structure, either drawn by the luscious smell of baked goods or to purchase the day's supply of bread. The guildhall itself is little more than a vast set of six kitchens, though typically only one is in …

  • Shipyard

    One of the largest structures in the [[Citadel of Udkig | Citadel]], this sprawling wooden building towers over the nearby houses. The shipyard serves as the guildhouse for the shipwrights' guild; here, members build almost all of the needed fishing boats …

  • Excelsior

    A ship of legend, the Excelsior was hired by the [[Cathedral of Pelor | Cathedral of Pelor]] to deliver religious artifacts recovered on a distant expedition. Believing they had found a way to permanently raise their faith above all others, the [[ …

  • Intrepid

    One of the fastest ships out of [[Whitecap Shipping]], the Intrepid doesn't have the largest of shipping holds. More recently, the [[Cathedral of Pelor | Cathedral of Pelor]] hired her for a then-secret mission - to recover the remains of the [[Excelsior …

  •  Season 1 - Hendel Ironforge

    His thick dwarven hair has a color that is hard to identify, due to the soot of the forge, it is equally difficult to tell where the hair of his head ends and the impressive beard begins. Stocky, muscular, even for a Dwarf, Hendel has a surprisingly …

  • Nodwick Kamers

    Hailing from the tiny village of Westhaven, Nodwick grew up on a farm. When he was young, his mother would have him carry as many items as he could hold to and from market, and later his father had him do the same. When Zinjas (Nombies?) overran Westhaven …