Morwindl | Rising Tide

2-04: Introducing Wende
and the Redbrand Ruffians dilemma.

Godsday the 4th of Planting, 13DF.

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Watersday the 5th of Planting, 13DF.

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2-03: The Prisoners of Cragmaw Hideout
"Klarg will make a throne from your bones, puny ones!"

Godsday the 4th of Planting, 13DF.

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Bridge of Cragmaw Hideout
Cragmaw Hideout Map
2-02: The Goblins of Tri-Boar Trail
And a brush with Nature's Avenger.

Godsday the 4th of Planting, 13DF.

“It’s Amalia!!” informs Sparkle Gem. The rest of us not knowing it was her. After all, talk doesn’t come with a picture. Nor did the notices on the bulletin board.

Amalia speaks harshly, asking us why we’ve come and why we’ve undone her works. The group informs her that they heard scratching in the mine and went to investigate. Finding undead to slay.

This seems to please Amalia, as the unnatural causes her disdain. Yet, it was she who encased the miners for their destruction to the wilds, effectively turning them into the undead the group had recently slain.

She informed the group that holes in the ground are unacceptable. But after a line of sarcastic questioning by Kirkwell, they all agreed that graves were ok.

The lady of the wood seemed appeased enough to leave the band with their lives intact. And even warned them of a group of bandits that had been following them and was nearby, just across the river. She vanished…

The group heard the splashes of what sounded like one person crossing the river. The group hid and made plans for an impending attack.

As the bandit approaches, sword drawn, Rorik appears behind him: blade pressed to back. After a tense moment of “you kill me, I kill you” the bandit dropped his blade, which Rorik collected after sheathing his blade. Apparently, Bandit Brad was just hungry, as were the rest of his men.

They were all invited to the fire and Kirkwell gave them (6 in total) some rations as he “smoked” his bubble pipe.

They were once part of the “Red Brand” said Bandit Brad. But things had changed for them in Wende. Their once simple gang of mostly racketeering had become something all together wrong.

They all ate ravenously at the meagre meal provided them; they had had nothing but mushrooms for so long (Amalia has disallowed the hunting of game).

Utilizing her endowments, Aurora gathers copious amounts of information from Brad. All about Wende’s past history, this Glass Staff person that has made the Red Brand into a gang of murderers and rapists, etc…

While they discuss, Kirkwell slips a gold piece into the pocket of each “bandit” undetected. This was greatly aided by the attractive nature of Aurora’s “personalities.”

At long last, they part ways, the once-Red Brands unsure of where to go. Some suggestions are thrown out and they leave.

Back on the road to Wende the party comes across a couple of dead horses.

Some Goblins attack and are put down effortlessly. At this point (was it Aurora or Sparkle Gem? Maybe Misha?) evidence of someone being dragged off the road is found. Most likely an Opalbelly (or so thinks the party).

They follow the trail as the wilds seem to grow dense and handsy. The path narrows and shortly our party is traveling single file. Edward in the front, encounters a pitfall but manages not to fall in. A close call!

The group then decides to act more tactfully, looking for traps and staying as far off the actual trail as they can.

The group manages to disarm (was it one for trap? The 2 smashing logs? Or wait, weren’t some bolts shot at us too? Did Misha notice that one?) all the traps heading to a clearing.

The clearing lead to the river which included a splendid waterfall. Unsure of what lies across the river, Sparkle Gem and Kirkwell cross the clearing, neither seeing signs of threat from the other side. Sadly, they were mistaken. But, luckily the others spotted 3 unsuspecting goblin guards in the boughs of the trees across the river.

With deadly accuracy, communal effort by our band, they bested the goblinoid fools. Then came the looting, which of course, wasn’t much (Goblins and all that).

Inspecting the area, there appears to be a cavern mouth by the falls. Is this where the poor soul has been taken?

2-01: Outpacing the Opalbellys
Can the lost mine of the Wendelver Pact actually be uncovered?

Sunday the 2nd of Planting, 13DF.

Our group of adventurers (loosely bound by communal dream) arrives at Kroejer’s Well in search of an uncertain heading. In the Wayfarer’s Rest they meet person (that one guy) that welcomes them and seats them at a table similar to what some other notable adventurers had sat at before a fire destroyed the old establishment.

He introduces the travelers to a sullen, quiet shape in a chair and calls him Niac Drakced. Apparently a wordless, and sad visage of what he once was (whatever that may have been).

As the discussions continue, rumors are shared with and amongst the group of travelers. The young bar back comes and goes in turn, often with drink and less often with post for certain members of the table.

As discussions turn serious, the group decides to attempt to get to the Wendelver mine before the Opalbellys. The decision mostly came about due to the unceasing insults by Rorik of how moronic the Opalbelly Clan is. That, and Kirkwell and Rorik have a friend in Wende.

The Party leaves the Rest, as there are still a few hours of daylight left. The hope being that they can camp outside the Haunted wood (shown on the table at the bar) and walk straight through it in the daylight hours. After all, who wants to spend the night in haunted wilderness?

Moonday the 3rd of Planting, 13DF.

Our intrepids rise early, those that stood watch none the worse for wear. They travel in a tight group through the wood, Rorik and Kirkwell on instruments.

After a long day of travel, the group sets up camp in a clearing as the sun begins to set. A soft trickle can be heard from the nearby river as they prepare for rest (after a guard watch order had been established, of course. Rorik, Kirkwell, Edward).

That night passed uneventfully. Or, almost…

Godsday the 4th of Planting, 13DF.

Edward can’t shake it. He hears the sounds of scratching in the early morning hours. As he approaches the nearby rock out cropping, it gets louder.

He rouses the rest. Sad news for our reptilian friend; she was sleeping in her armor and awoke fatigued.

As they all get into position, Edward notices that this rock out cropping appears to be a collapsed mine. The opening being incredibly narrow. With his shield in front, Edward charges the narrow corridor. Arrows whiz by, some directly hit his shield.

The cavern eventually widens and the rest follow headlong into the fray. The undead being put down with great ease by our fearless band.

Then come the questions: What happened here? How was there a collapse? What turned these…well, what appear to be miners into undead wretches?

As they leave the cavern full of questions, they exit into the crisp morning air. And looking toward their camp, they see a bear of titanic proportions, next to what appears to be a woman. Could it be…?

2-00: Session Zero - Beginning Season Two
Character building and plot development

What might your group of heroes be known as? The Clan of the Black Fist? Forge Rats? Grave Singularity? This will also be an important topic of conversation! In the meantime, check out Character Creation.

And so it shall come to pass… The forces of light are recruiting help combating the Rising Tide of evil forces. Heroes capable of joining the pieces of the Spear of Power and using it to forever seal the portal breached by Ulrich’s descent into lich-dom. Is yours the stuff heroes are made of?

Merry Christmas, my dear friend! Within you will find tools to help us cooperatively tell an epic tale, with you at the center. Morwindl will resume in 2018, where we begin Season Two ‘Rising Tide’ – an all new tale featuring never before seen heroes in their quest to end Vecna’s threat.

Five years have passed since the incident at the portal. Your hero will rise to stardom in the Kingdom of Udkig – the northwest portion of Morwindl. Any Darkness Falls NPCs you wish to tie yourself to as part of your backstory will be fine, provided they aren’t tagged as “dead.”

Our “Session Zero” will be held January 6th at 9am at the Sheckler Manor – brunch will be served. You will cooperatively build characters, entwining your stories together. Please keep your character concepts loose, as all things may change once we sit down together! Any class from a 5e book is fine by me, but I want to stick to the base rules as we all learn a new system.

Consider yourself forewarned; I intend to do a whole lot of things differently than I did with Darkness Falls. I’m putting a focused effort in to YOU telling your story, rather than having you along for a ride of my own writing. My goal is to draw out your creative energy, and using that to inspire the whole table’s creative spirit – my own included.

I’m very excited to lay the foundation for this new story, and I am grateful to have you as a central part. Thank you for the gift of your time, energy, and friendship; it truly is the most gratifying of gifts. My sincerest best wishes for you in 2018,

- tim
PS: Let us make some cool stories and help tell them with cool props. Karma points for cool character props! :-)

Above for Season 2, below for Season 1
Call this one a divider!


43 - Storming Vecna's Stronghold
Vecna, eater of magic.

Waves crashed against the hull of Phoenix, the taste of salt heavy on the air. The sound of the sea was broken only by the occasional murmur of the crew’s voices – the fell task they were about weighed heavy on their actions.

Ford directed the nervous crew on loading barrels of the acquired alchemical fire on the shipboard catapults, ready to bombard the tower at their destination. Morwen, Verity, and Aran questioned the prisoner in the ship’s brig, a worn and defeated Hoskin, the traitorous halfling. He seemed overconfident in his abilities, and at the same time that the end of the world was at hand.

The landfall of their destination was spotted at last on the edge of the horizon. Our intrepid heroes weighed anchor and bedded down for the night. They rose early in the morning and broke bread together one final time in a curious silence; all that needed to had been said already.

Amalia shrouded Phoenix in the obscurity of a morning fog, shielding the ship’s arrival from the watchful eyes of the looming tower. The party disembarked with Hoskin in tow, leaving strict instructions with the crew to bombard the tower at a specified time. The walked towards the tower in silence, the difficulty of the task weighing on their minds. At last they crested a hill and a fortified tower came in to view. His robes flapping gently in the breeze, Ulrich’s solitary figure stood watch. Then the rain of fire came, alchemical fire set the tower ablaze, burning it to nearly the foundation – the untouched foundation.

Hoskin’s insight that the tower served as a conduit to another plane seemed confirmed. They explored the freshly ruined keep, and found a cave system leading an untold distance into the ground, and to another plane. Using their wits and their training, they found their way to a strange underground fortress Hoskin called the ‘Ninth Seal.’ Aran scouted ahead and saw three cultists consulting with a communication orb, and witnessed Ulrich burning the three to ash, then raising the ash as shadows to fight for him again.

The heroes surged forward into the fortifications, taking on the shadows, shambling dead and some archers scattered about the fortress. They gained the battlements, they stench of brimstone stronger at the height, but the stench didn’t compare to the horror of the vista laid out before them. Countless undead shambled about, most between two rivers of lava. Some fired arrows at the ramparts, but our heroes were unphased by the simple ranged assault.

They saw pillars created from the parts of dead humanoids, ominous, runed towers, and a raised dais. The elevated place saw Ulrich standing upon an alter, but their attention was drawn to an ominous, writhing portal. At times, the portal seemed to shudder from within, as if something was attempting to batter its way out of the magically sealed barrier.

Determined not to let the Ninth Seal be damaged in anyway, the heroes took a wind walk to end up just on the other side of the drawbridge, ready to engage in a fight. And fight they did: almost immediately Amalia and Ulrich started trading raging bolts of energy, the air sharp with a slight tinge of chlorine. Aran and Verity began bashing their way through the sea of the dead, arrows raining from all about. Morwen and Ford had less success putting the undead down, but the fight was too desperate to notice at first.

A loud thundercrack, and Ulrich’s burst of lightning branched out striking several of the heroes, burning grevious wounds through their clothes. Hoskin clutched his stomach, roared Ulrich’s name in anger, then futilely charged into the sea of undead.

In the gloom, a new but familiar figure strode purposefully into the battle. The mighty half-breed, Komek moved confidently about the field, getting ever-closer to the Scion, Verity. She sidestepped the mighty orc’s powerful swing and dashed forward, intent on the evil sorcerer.

Event Info
Thanks ? for the write up!

42 - On Trial For Murder
The Stilling of Hoskin Lashti
On Trial For Murder!

Event Info
Thanks Jen for the write up!

41 - Time Is Relative
"A normal rainy day at Tower Draconis; just a little bloody"
Time is Relative

Event Info
Thanks Sharon for the write up!

40 - Friend turned Foe
"That's not true, that's impossible!"
Friend Turned Foe

Event Info
Thanks Austin for the write up!

Our setting is The Silver Raven, but the state is confusion. With most of the party present, and a beaten and battered Hoskin tucked away upstairs in a locked room, the patrons of the bar have been removed and the establishment secured. Aran had taken first watch in Hoskin’s room, but with Ford taking up the mantle, Aran left to find Ulrich in his tower and inform him of what had transpired with his trusted friend.

Upon arriving at Tower Draconis, Aran is met with the unsightly and grotesque visage that is Brigitte, Ulrich’s maid and house servant. Naturally this brings more confusion because she seems so out of place in Ulrich’s employ. Nonetheless, Brigitte lets Aran into the main floor and upon Ulrich’s arrival, he immediately informs him of Hoskin’s current well-being. They’re off like a flash.

As Ulrich and Aran make their way to the Raven, Aran brings up, not just the state of Hoskin but also his feet, uncovered and bloody. Those same feet could’ve made the tracks leaving the cove that they had come across. Ulrich states that certainly Hoskin must have been a victim himself and narrowly escaped with his life.

They enter and proceed up the stairs to a barred room. Aran knocks, only to be answered by a familiar voice “I don’t know who you are, but there are 10 of us in here and we can defend ourselves most assuredly.” It was Ford.

Upon letting in Aran and Ulrich, the three of them converse for a time after Ulrich tends to his friend. They discuss what he could’ve been doing at the cove and how he would’ve managed to escape with his life.

As Ford and Aran proceed to exchange roles, Morwen awakens. She kindly offers to take watch whilst giving the other two (Ford and Aran) an opportunity to rest. As the logistics of this task are worked out, Ulrich proceeds to the cellar to fetch a lambic that would be a welcome sight to Hoskin, should he ever awaken.

Ulrich returns and places the cups gently on the nightstand and takes up his seat at the bed’s side. He notices Morwen has taken to inspecting some wood from one of the smashed crates found at the cove. Morwen inspects closely, noting the images on the three separate nails, they’re order…who seals a crate thus?

In an effort to break her concentration Ulrich asks if she had noticed Hoskin’s clothes. Namely, the large hole on his torso. As she inspects, Hoskin’s breathing becomes more labored, so she breaks into song, sharing our familiar ballad of courage. His breathing steadies.

Amalia stirs and takes the watch from Morwen while Ulrich doesn’t move. As Morwen returns to her slumber, Ulrich asks Amalia if she could put out the word among their compatriots that he is looking to sell the completed dragon armor he had made. After a fairly clunky conversation Ulrich proceeds to ask her her thoughts on all that’s happened with Hoskin and the cove. Not but confusion and uncertainty is the consensus.

During this time, you may be asking, “Where has Verity gone?” Well, being the ever wary and smart person she is, she had been spending many hours at the temple of Pelor gaining focus and casting a spell over the entirety of Udkig. One that would show her the true evil of this place and where to find it. After much focus and time, she resolves her spell, unsure of an exact entity or agent of evil. She leaves the temple and shortly thereafter, enters the barred room amidst the conversation of Amalia and Ulrich.

Upon seeing the sight of Hoskin, Varity casts a Regen spell and his limbs begin to grow back as his wounds heal. The party awakens to the sight. Ulrich hands Hoskin his wine but he drops the glass. So Ulrich hands him his own wine.

Without a beat of rest Hoskin was bombarded by questions from the group about what happened. He tries his best to recall what all had occurred, the cave and the bodies. But he is foggy on most details. Ulrich requests the treatment of time, to allow Hoskin to collect his thoughts. Ford however plows ahead with his queries.

Aran decides to make breakfast for everyone and Morwen shows the wood and nails to Ford in an attempt to glean some knowledge of their meaning.

Not paying much attention, Ford gets some pieces of information from Hoskin. Namely, that when he stumbled back into town he went to Tower Draconis before returning to the Raven. Ford asks if there’s any chance he stashed anything there, but gets no answer. After inspecting Hoskin’s clothes, Ford asserts that we all must proceed to the Tower and sort things out for ourselves.

Aran arrives with tasty treats for the group and asks the unsettling questions about Brigitte’s appearance to Ulrich. They clearly don’t see the same image. Aran is concerned that Ulrich is being dominated but Ulrich attests that he is not. Amidst the exchange Verity informs Ulrich of the task she has been undertaking and that there is evil afoot with an unknown location. Ulrich should be concerned if he is seeing things differently from the others.

The final nail in the coffin, they all eat and proceed to the tower. With the tower drawing nearer, tempers rise. Ulrich feels like a suspect, clearly misinterpreting what is actually concern by his friends.

As they mount the steps to the keep, Ford sees Brigitte for the first time. He is utterly terrified.

They all enter the main room and glance around. Some ask Hoskin about what he remembers, others ask if Brigitte knows anything.

Verity makes an attempt to detect evil. But she falls flat on her back. Something has stopped her spell. Her world fades to black as she drifts away into unconsciousness. But quickly she is greeted with icy water dowsing her face and she bolts upright.

As everyone tries to regain their composure, Ford , Aran and Verity notice the image of the dragon on the mat in the room. And a slight tingle of dread chills their spines.

Further inquiry with Hoskin and Brigitte leads the group to the cellar. Ulrich proceeds down the stairs without concern, but Verity and Aran sense something upon touching the rail. There’s something evil here. With an exchange of glancing, they proceed downward. Brigitte leads the way after receiving the stink-eye from Verity . The group follows in stride.

As they all search, nothing jumps out at them. Ulrich is seemingly annoyed but still searches. Ford leans back against the wall, seemingly defeated. But he falls through the wall into an apparent open cave. Morwen notes that there was an illusion upon the walls.

They all walk into the opening and see a huge cavern. Ulrich is surprised, as this is truly something he has never seen before.

As they all enter the space, Aran and Verity notice ornate carvings or shapes in the stonework. They identify it as a black dragon.

In the majesty and grandeur of the cavern, their eyes are drawn to the portal at the far end. Suddenly Brigitte blinks out of existence and becomes some sort of undead thing at the portals opening. It begins to glow and swirl with purple light.

Verity is prepared for the worst and calls her armor in place! The Lich outstretches his hands and two gigantic metallic bulls appear. The being calls to Ulrich, mentioning his adoptive mother, and asks if he wishes to take his rightful place.

Ulrich seems entranced and walks to the portal. At the precipice he is stopped by Ford, amidst the chaos of brilliant light from Verity striking the lich (as he just shakes it off). Ford attempts to talk Ulrich out of his resolve. But he fails. Ulrich enters the portal.

The bulls begin to stamp and snort. As green smoke exits one’s nostrils and turns Aran to stone, Ford is struck by the undead demon, and Verity launches an offensive of beams at the bulls.

Morwen attention is focused on the undead as she attempts to cast Tasha’s hideous laughter on it. At the same time Amalia fires her bow at the same target.

Ford has a different approach, and blinks to the precipice. He attempts to enter the portal but he is stopped. He cannot enter. But, he does see a familiar coastline. As well as the demon.

One of the bulls targets Ford and attempts to attack, but misses. Morwen is attacked by the other bull but Verity attacks it and the trueness of the strike knocks one of the horns right off!

During the battle the undead thing enters the portal and vanishes. Morwen continues attacking the bull and scores a mighty blow, while Amalia finishes off the other with a big blow. The bull falls to the ground and transmutes into a purple goop.

Verity scores a devastating blow and the bull stumbles. It is brought to its end by a final blow from Morwen. With a closed portal, a party member missing and one turned stone, the question exists: what now?


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