Morwindl | Rising Tide
|Karma – Party Loot|
Karma is the concept that helping the memory of our collective story last, have sharper details and come alive is valuable. Valuable to our story, valuable to me, and hopefully valuable to you. Doing these little things will earn you the ability to nudge luck slightly in your favor. Thank you for your help!
|Earning Karma for later use|
|Dear Diary: (once per session, before next session)|
Write an adventure log comment from your character’s perspective about important happenings that session.
|Getting Into It: (once per session)|
Make use of cool props or costuming to help bring your hero to life.
|Cartographer: (once per 2 sessions)|
Update the party’s map to reflect current knowledge. You can only earn points every other session (share the load & knowledge!), but more than one person can earn points for the effort.
|Treasurer: (once per session)|
Keep account of all loot awarded in a session and update Party Loot
|Court Artist: (once per session)|
Donate a table-ready character, complete with backstory, to be weaved into our collective story.
|Session Scribe: (once per session)|
Tell the story of the session in an adventure log. Bonus point if it includes photos of our table in action or other art pieces to help set the scene.
|Using Karma to influence to world|
|Desperate times, desperate measures: (once per check)|
BEFORE rolling, you may choose to roll with advantage: roll a second die and use the preferable result (you can’t have double advantage on a roll, but you can use advantage to counteract disadvantage).
|Dedicated training: (once per in game day)|
You regain one use of your class’s special ability (i.e.: Ki points for monk). You must complete a long rest before you can spend Karma in this way again.
|This die in particular is garbage: (once per character per encounter)|
AFTER rolling, you may choose a single die and roll with advantage: roll a second die and use the preferable result (you can’t have double advantage on a roll, but you can use advantage to counteract disadvantage).
|In a bind: (once per session)|
BEFORE the DM makes a roll, multiple players may spend karma to have the roll made with disadvantage (I can’t have double disadvantage on a roll, but you can use disadvantage to counteract advantage). Once spent, the DM now has 3 points to spend, which are lost if unused at the end of the session.
|Bring me to life: (not during session)|
Work with DM to come up with minor character perk in keeping with your story, i.e.: +2 bonus to skill in particular circumstance.
Thank you, world builders and story tellers!
When a bird is alive, it eats ants. When the bird is dead, ants eat the bird. Time and circumstances can change at any time. Don’t devalue or hurt anyone in life. You may be powerful today, but remember: time is more powerful than you! One tree makes a million match sticks, but only one match stick needed to burn down a million trees.